Twinings Refreshers was designed as a concise, tactile journey from sachet to sip — a 20-second piece built to feel crisp, elevated, and cohesive across platforms.
Rather than treating it as a single hero film, I approached it as a structured motion system. The 3D simulation, compositing, and editorial pacing were unified under a consistent visual rhythm, allowing sequences to be retimed and reformatted efficiently for social, web, and digital placements without losing integrity.
Clarity of movement and physical realism guided the animation decisions, ensuring the product felt tangible and premium while staying adaptable under tight timelines.
The hero sachet pour was built and rendered in Cinema 4D using X-Particles and Redshift.
Fluid simulations by Kim Lee and Anselm von Seherr-Thoss.
Role: 3D & Motion Design, Compositing, Retouching, Color, Audio